
Ripple - KiwiCreme Studios
Cute Fantasy Third-person Puzzle Game
Role: Team Lead and Artist
Team Size: 6
Production Period: February to May 2023 - 12 weeks
Responsibilities:
UI Art
3D Art
Task Delegation
ASG Construction
Organize and Lead Meetings
Progress Documentation

UI and Marketing Materials
During the production of this game, Marketing was a big requirement for the team. We needed a poster and a banner for the project to be displayed on itch.io. I created these pieces in Photoshop using the basic paintbrush to accentuate the round, slimy aesthetic of the game. The marketing material took 10 hours to make and all the uI icons took about an hour each. The main character's name is Jeremy, and he is a slime. I wanted to ensure his appearance was shiny and loveable. The Studio also needed a logo. I produced the KiwiCreme Logo in pixel art software in 1 hour.








3D Models
Below are my strongest contributions to the 3D assets in RIpple. I learned a lot during the production of this game. My models begin with concept art, which is then approved by the team. I create the base model from basic shapes like cylinders and subdivided cubes. From there, I used many extrusions to create the shape I desired, but since this project, I have learned to break my models into separate components and then combine them when they're ready for UV, Texture, Rigging, and Animation.
Download and Play on Itch.io
Imagine the game description and itch.io link are here