


3D Artwork
This page contains some of my best 3D modeling and sculpting personal projects. I have four years of modeling experience in Maya and 2 years of experience in Blender. Both programs play an important role in my workflow.
01
Mina is an independent project created during my senior year in college. This project aimed to create an anatomically accurate female figure, maintain professional typology, and utilize motion capture to create a 30-second animation.
02
This model was created for my Modeling 2 final presentation. I wanted to challenge myself to make a full human body modeled and sculpted in Blender. Her design was inspired by a piece of art that does not belong to me.
03
My bug was created as a piece of concept art for a game pitch and a skills assessment. This model was created in Maya using hard surface modeling techniques. This project pushed me to learn more about substance painter
04
My Neko Helpmet was inspired by a popular anime called Durarara. I chose this subject to practice modeling both smooth and complex components. This was the first instance of utilizing both Blender and Maya toolsets.



